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Hive Tremors
Mysterious tremors are shaking the Hive, turning every step into a gamble.
At the start of each round, roll a D6. On a 4+, every fighter on the battlefield must make an Initiative test. Any fighter who fails is Pinned.
Abilities or rules that normally prevent a fighter from being Pinned do not apply to this test.
01.V - 31.VComing Up from the Underhive
STUB CANNON
Dud or Stud? - Part 2
And that's just the beginning!
We'll dive deep into rules like Stray Shots and the mechanics of incendiary weapons. Plus, we have a few brand-new custom scenarios in the works, crafted especially for your gang battles. For those hungry for more lore, we've got you covered—plenty of captivating articles are coming your way to unveil the hidden secrets of your gangs and life on Necromunda.
Stay tuned!
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A deep dive into one of the most controversial mechanics in Necromunda — close combat. Together with several experienced players and creators, we explored different ideas, tested alternative systems, and looked for a better way to resolve melee on the battlefield.